Pygame.time.clock.tick_Busy_Loop at Marshall Garvin blog

Pygame.time.clock.tick_Busy_Loop. To use it, simply add the following line of code: Given the fact that 5 is 10 divided by 2, i'd assume that you call clock.tick() (or clock.tick_busy_loop(), which both call. This function lets you compute how many milliseconds have passed since the last call to the tick() function. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. Note that this function uses. You typically call clock.tick_busy_loop(target_fps) within your game's main loop after updating game logic. This object is crucial for regulating the game's pace. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. The pygame.time.clock() function creates a clock object. Every pygame has a game loop that looks like this: Note that this function uses. Note that this function uses.

See if pygame.Clock.tick_busy_loop is better than Clock.tick · Issue
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By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. Every pygame has a game loop that looks like this: Note that this function uses. Note that this function uses. The pygame.time.clock() function creates a clock object. Given the fact that 5 is 10 divided by 2, i'd assume that you call clock.tick() (or clock.tick_busy_loop(), which both call. This function lets you compute how many milliseconds have passed since the last call to the tick() function. To use it, simply add the following line of code: This object is crucial for regulating the game's pace. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second.

See if pygame.Clock.tick_busy_loop is better than Clock.tick · Issue

Pygame.time.clock.tick_Busy_Loop The pygame.time.clock() function creates a clock object. You typically call clock.tick_busy_loop(target_fps) within your game's main loop after updating game logic. This object is crucial for regulating the game's pace. Note that this function uses. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. Note that this function uses. Given the fact that 5 is 10 divided by 2, i'd assume that you call clock.tick() (or clock.tick_busy_loop(), which both call. This function lets you compute how many milliseconds have passed since the last call to the tick() function. By calling clock.tick_busy_loop(40) once per frame, the program will never run at more than 40 frames per second. The pygame.time.clock() function creates a clock object. Note that this function uses. Every pygame has a game loop that looks like this: To use it, simply add the following line of code:

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